#pragma once
#include "xFrameBase.h"
#include "xnamath.h"

struct Vertex
{
	XMFLOAT3 pos;
};

class CxFrameWnd : public xFrameBase
{
public:
	CxFrameWnd();
	~CxFrameWnd();
public:
	static xFrameBase *CreateObject();
protected:
	ID3D11VertexShader	*m_pVertexShader;
	ID3D11PixelShader	*m_pPixelShader;
protected:
	BOOL OnCreate(CREATESTRUCT *pCreate);
	void OnDraw();
	BOOL Reset(UINT nSampleCount);
	void re();
};

extern xFrameBase *ggs;